Second Life
Second Life is the original virtual world platform created by Linden Lab.
It is the largest online user-created virtual space where anything is possible, including selling virtual goods for real money.
Product Design
I was approached to redesign the UI/UX of the Second Life viewer log in screen, which is the first thing you see upon loading Second Life. The look was outdated and needed to better match the darker aesthetic in-game and on the website. I worked with Product on redesigning the screen and partnering with an Engineer to implement the changes according to spec.
Virtual E-commerce
To promote the sale of virtual goods on the Second Life Marketplace, I designed themed banner ads for various shopping categories to increase sales. I also managed a schedule to update banners monthly with seasonal or evergreen content.
Infographics & Logos
In celebration of Second Life’s 15th anniversary, I created two logos and an infographic in the chosen crystal theme to commemorate this event in-game and to the outside media. The logo project involved meeting with the Product team to go over their chosen theme, then brainstorm on colors and shapes to come up with a logo design. One version was created for official press outreach, and the other was created for community events.
Based on data provided to me about Second Life stats, I created an infographic visual to represent the evolution of Second Life in the last 15 years.
Digital Banner Ads
To advertise Second Life to new users through retargeting, I worked with the Marketing Manager to determine a broad range of targeted themes as well as evergreen themes to create hundreds of banner ads displayed across Google and Facebook ad networks as well as standard display ad networks in 9 different sizes and localized into 8 languages.
Experiential Design
For Second Life’s first ever trade show at Momocon, I designed several hanging and standing banners to invite guests to visit the booth. I met with Product team stakeholders to discuss themes and curated specific user-generated images to show off the beauty of Second Life. I also communicated with print vendors to make sure the projects were done according to spec, budget, and time constraints.